Post by Leslie on Aug 9, 2013 23:43:13 GMT -5
I can't seem to find all the power types there were before, so this will have to do....
Power Types:
Apps:
Name:
Age:
Appearance:
Power: (Only One Allowed)
Personal Items:
Weapons: (Optional)
Bio:
Extras:
Character One
Name: Cassie Holmes
Age: 13
Appearance:
Power: Watcher
Personal Items: A leopard print bag slung over her shoulder that has her drawing equipment in it. Her paper is black instead of the traditional white paper people drew on, and her art style itself is rather unique-looking even if it isn't really the greatest drawings.
Weapons: None at all, at least at the moment.
Bio: The files on her come up with nothing noteworthy of mention related to her past.
Extras: Nothing.
Power Types:
Watchers:
Watchers have the ability to foresee the future to varying degrees. As knowledge of the future invariably causes that future to change, Watchers' visions of the future in their direct sphere of influence are subject to frequent shifting. Watchers visions are like a sense of deja vu. Watchers can get visions at will. Drinking alcoholic beverages can temporarily enhance a Watcher's abilities (as shown by Cassie). Cassie and Pop Girl are Watchers and Cassie's mother is also an advanced Watcher.
Movers:
Movers are powerful telekinetics who are trained to identify the specific atomic frequency of a given material and alter the gravitational field around it, usually causing the nearby air to appear warped. This allows them to move both animate and inanimate objects. Advanced Movers can work at the molecular level, creating energy shields in the air around them or create power fists and kicks, a strike that delivers three times the power of a normal punch. Nick is a Mover, but not a very advanced one, unlike Victor, Carver's right-hand man.
Pushers:
Pushers have the ability to implant memories, thoughts and emotions into the minds of other people in order to manipulate them. The skill level of the Pusher determines how many people the Pusher is able to control at one time, and how vivid the implanted memories are. A powerful Pusher can push a large group of people at the same time, basically creating a personal army. A Pusher is able to make a person do anything the Pusher desires, even commit suicide. A Pusher's eyes indicate how powerful they are: their pupils will dilate to certain degrees depending on how powerful the push is (for example, Henry Carver's eyes are rendered completely black, signifying that he is an extremely able and effective Pusher). Carver is a trained Pusher, and Kira as well.
Bleeders:
Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels. While using this ability, their pupils turn into vertical slits, like a snake's, because of synthetic materials implanted in them to protect their blood vessels from the effects of their own ability. They are also sometimes known as Screechers or Screamers. Pop Girl's brothers and father, the Triads, are Bleeders.
Sniffs:
Sniffs are highly developed psychometrics who can track the location of people or objects over varying distances. Like bloodhounds, their ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information in the form of images, which is why identifiable landmarks help increase their effectiveness. Emily Hu is a highly trained Sniff, and she uses her powers for money. Carver's associates who kidnapped Kira are also Sniffs.
Shifters:
Shifters can temporarily alter the appearance of an object by manipulating patterns of light interacting with it. Once the illusion is established, it remains with the object for a short period of time. For example, a Shifter could touch a one dollar bill and alter it to appear as a one hundred dollar bill until the effect expires. The object shifted must have roughly the same dimensions as the object it is shifted into. The length of time that the effect will last is based on the Shifter's experience. Hook Waters, an ex-Division agent and Nick's friend, is a highly experienced Shifter.
Wipers:
Wipers are skilled at either temporarily or permanently erasing memories, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though there is always the danger that they will eliminate a desired memory. Wo Chiang, a fisherman who lives on a dock, is a Wiper who uses his powers on those who request it for money. He also erases part of Nick's and Kira's memory, and saves Cassie from Pop Girl by sneaking behind her and wiping her entire memory.
Shadows:
Shadows are trained to block the vision of other clairvoyants, such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to manifest their ability, so it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers. Pinky, a friend of Nick's, is a Shadow, and he is effective only against Sniffs. Like other characters, he also uses his powers for money. An old woman hired by Kira to hide the syringe has the ability to shadow an entire building, even from Watchers.
Stitches:
Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even un-heal whatever they have done. For more detailed work, Stitches use a silver-based cream on their hands which acts as a conductor for their ability.
Porters:
Porters can teleport vast distances by willing to be elsewhere.
By nature, Porters have a subconcious understanding of the invisible ties of the universe. This unrealized instinct is responsible for many psychic powers, and is greatly expressed in Porters. All they need to do is just "want to be somewhere else". It is a relatively unstable power at first, but becomes a breeze given enough practice.
Eventually Porters could develop their power to transport other people as well.
Phasers
Phasers can pass through any solid object. By utilizing psychical energies, in compound with the molecular structure of solid objects in the vicinity, Phasers pass directly through walls, speeding cars, closed doors, and humans. Proper practice with this power can train one to let bullets and other harmful projectiles to phase through the Phaser unharmed.
Watchers have the ability to foresee the future to varying degrees. As knowledge of the future invariably causes that future to change, Watchers' visions of the future in their direct sphere of influence are subject to frequent shifting. Watchers visions are like a sense of deja vu. Watchers can get visions at will. Drinking alcoholic beverages can temporarily enhance a Watcher's abilities (as shown by Cassie). Cassie and Pop Girl are Watchers and Cassie's mother is also an advanced Watcher.
Movers:
Movers are powerful telekinetics who are trained to identify the specific atomic frequency of a given material and alter the gravitational field around it, usually causing the nearby air to appear warped. This allows them to move both animate and inanimate objects. Advanced Movers can work at the molecular level, creating energy shields in the air around them or create power fists and kicks, a strike that delivers three times the power of a normal punch. Nick is a Mover, but not a very advanced one, unlike Victor, Carver's right-hand man.
Pushers:
Pushers have the ability to implant memories, thoughts and emotions into the minds of other people in order to manipulate them. The skill level of the Pusher determines how many people the Pusher is able to control at one time, and how vivid the implanted memories are. A powerful Pusher can push a large group of people at the same time, basically creating a personal army. A Pusher is able to make a person do anything the Pusher desires, even commit suicide. A Pusher's eyes indicate how powerful they are: their pupils will dilate to certain degrees depending on how powerful the push is (for example, Henry Carver's eyes are rendered completely black, signifying that he is an extremely able and effective Pusher). Carver is a trained Pusher, and Kira as well.
Bleeders:
Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels. While using this ability, their pupils turn into vertical slits, like a snake's, because of synthetic materials implanted in them to protect their blood vessels from the effects of their own ability. They are also sometimes known as Screechers or Screamers. Pop Girl's brothers and father, the Triads, are Bleeders.
Sniffs:
Sniffs are highly developed psychometrics who can track the location of people or objects over varying distances. Like bloodhounds, their ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information in the form of images, which is why identifiable landmarks help increase their effectiveness. Emily Hu is a highly trained Sniff, and she uses her powers for money. Carver's associates who kidnapped Kira are also Sniffs.
Shifters:
Shifters can temporarily alter the appearance of an object by manipulating patterns of light interacting with it. Once the illusion is established, it remains with the object for a short period of time. For example, a Shifter could touch a one dollar bill and alter it to appear as a one hundred dollar bill until the effect expires. The object shifted must have roughly the same dimensions as the object it is shifted into. The length of time that the effect will last is based on the Shifter's experience. Hook Waters, an ex-Division agent and Nick's friend, is a highly experienced Shifter.
Wipers:
Wipers are skilled at either temporarily or permanently erasing memories, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though there is always the danger that they will eliminate a desired memory. Wo Chiang, a fisherman who lives on a dock, is a Wiper who uses his powers on those who request it for money. He also erases part of Nick's and Kira's memory, and saves Cassie from Pop Girl by sneaking behind her and wiping her entire memory.
Shadows:
Shadows are trained to block the vision of other clairvoyants, such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to manifest their ability, so it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers. Pinky, a friend of Nick's, is a Shadow, and he is effective only against Sniffs. Like other characters, he also uses his powers for money. An old woman hired by Kira to hide the syringe has the ability to shadow an entire building, even from Watchers.
Stitches:
Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even un-heal whatever they have done. For more detailed work, Stitches use a silver-based cream on their hands which acts as a conductor for their ability.
Porters:
Porters can teleport vast distances by willing to be elsewhere.
By nature, Porters have a subconcious understanding of the invisible ties of the universe. This unrealized instinct is responsible for many psychic powers, and is greatly expressed in Porters. All they need to do is just "want to be somewhere else". It is a relatively unstable power at first, but becomes a breeze given enough practice.
Eventually Porters could develop their power to transport other people as well.
Phasers
Phasers can pass through any solid object. By utilizing psychical energies, in compound with the molecular structure of solid objects in the vicinity, Phasers pass directly through walls, speeding cars, closed doors, and humans. Proper practice with this power can train one to let bullets and other harmful projectiles to phase through the Phaser unharmed.
Apps:
Name:
Age:
Appearance:
Power: (Only One Allowed)
Personal Items:
Weapons: (Optional)
Bio:
Extras:
Character One
Name: Cassie Holmes
Age: 13
Appearance:
Power: Watcher
Personal Items: A leopard print bag slung over her shoulder that has her drawing equipment in it. Her paper is black instead of the traditional white paper people drew on, and her art style itself is rather unique-looking even if it isn't really the greatest drawings.
Weapons: None at all, at least at the moment.
Bio: The files on her come up with nothing noteworthy of mention related to her past.
Extras: Nothing.