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Post by Alan Haskayne on Aug 14, 2012 1:32:47 GMT -5
Basic star chart of solar system Star one-Star two Mercury like world Venus like world RP world-Second similar world-Moon Venus like world- Venus like Moon Asteroid belt-several small mini planets Gas world- 38 moons Gas world- 27 Moons Gas world- rings, 13 moons Gas world- mini rings, 4 moons Kuiper area- 5 Pluto sized worlds Ice cloud Massive terrestrial world, with a thick ice cover Main world map- Orbital world map- Lunar map- National colours: The Quint Species Co-Prosperity Sphere- Gold The Federation Sidra- Black British Empire- White Chinese Imperial Emirates- Dark Blue The Russo-Scandinavian Alliance-Light Red The Empire of Eversun- Green Ottoman Empire- Light Blue Holy Roman Empire- Pink Persian Imperial Caliphate- Orange Prussian Empire- Dark Red Dutch Empire- Yellow App Basic Info- Ok this may seem odd but please fill this out for the 1700s version nation. I will of course help you with it, just ask your questions below. Name of Nation: Form of Government: Species: Description of species: Population: Demographics of your nation: Current leader: Culture and Military Cultural information: Current Religion: Description of Religion: Freedoms: Current military population: Current semi military population: Current fleet: Current military doctrine: Geography and territory:
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Post by Alan Haskayne on Aug 14, 2012 1:50:24 GMT -5
Basic Info Name of Nation: The Quint Species Co-Prosperity Sphere (They are more often called the Hegemony due to their unique form of government) Form of Government: Five independent nations under a single Cultural Hegemony and Hegemon leader that is altered between the Five Species Species: Neko, Lamia, Vika, Akuma, and Haikala Description of species: Neko: Male: Female: They are one of three bi gendered species in the Hegemony, and are basically cat people, with more acute senses than normal humans. They are stereotyped as a race of scientists, and medical doctors, and though it is true that they have the largest percentage of these professions they are as varied as any other species. Lamia: They are the more lone species of the Hegemony, not caring much for family or anything beyond themselves. The Lamia are considered exquisite trackers, hunters, and interpreters, due to their senses which have evolved beyond any of the other species in the Hegemony. They are stereotyped as being liars, cheats, and robbers, though most in the Hegemony know better than to believe these lies the Lamia are often the first pointed out by a shopkeeper when some of his product is missing. Vika: Mostly human in appearance the Vika have differences depending on their caste, however they all (other than queens) share compound eyes (still in human eye sockets mind you) and two ant like feelers on their head. The lowest caste, female workers, have the two simple traits but otherwise human bodies covered in a shiny naturally grown black armour (that is removable). The female soldier caste has large spikes on their arms, along with thick naturally grown crimson armour, strong enough to resist all but the finest weapons, as such they are fairly rare (only one born per hundred workers) but powerful and strong. The male prince, and female princess castes do not have spikes but instead have insectoid wings on their backs to fly with, and unlike the lower two classes have free will, their natural armour is a golden in colour and only slightly thicker than worker armour. The highest caste is the grotesque Queen caste, leader of the hive mind of the Vika people. The Queens look like ant queens, not resembling the beautiful young princesses they once were, and as such are met with both fear and respect from the rest of the leadership of the Hegemony. The Vika are lead by a Grand Queen who directs the other queens of the hives and controls every single Vika other than the prince and princess castes. Haikala: The other odd mono gendered species of the Hegemony, The Haikala are a shark like race obsessed with honour, duty, and to a lesser extent family. They are an amphibious species native to the waters near the Hegemony coasts, they have large underwater cities and are the chief producer of warships. The normal Haikala is seen as dull and brutish, craving war and blood exclusively, this is far from the truth, though their mighty warriors do not help this image. Their eyes are almost always black, and they have sharp nails on their hands and feet, that along with their teeth allows them to rip their enemies to shreds in seconds. Akuma: Male: Female: The Akuma are the other major bi gender species of the Hegemony, and are known for their skills at infiltration and espionage. They are shadowy creatures, and can blend in with shadows if they remain still by raping their black wings around themselves. Their wings allow short bursts of flight and long spans of gliding, making them natural Aviators. Do to the weight of their wings they have an incredibly hard time swimming and thus most dislike water. Population: 45 million Demographics of your nation: 23 Million Vika (98% Worker, 1.999% Soldier, 0.001%Royal), 7 million Haikala, 6 million Neko, 5 million Lamia, 4 million Akuma, and 1 million other, mostly human slaves. Current leader: Tete Bin Hamad (Lamia) Culture and Military Cultural information: (Optional, just include what you want, doesn't have to be too long because you will be describing this in the RP) Current Religion: Zig Description of Religion: Zig is a system of Shinto like ancestor worship, praying to a number of gods and ancestors. They are not a jealous religion like Christianity (in the bible he says he is a jealous god, that is not an argument) and often integrates well with peoples of other belief. Temples and shrines are of great importance and often are near rivers or lakes (always fresh water) because spirits enjoy the cool waters. Freedoms: Virtually none, a government official says to jump you jump, no questions asked. The slave trade is a primary source of income for the nation, due to the Lamia natural advantage over humans at land speed, and thus being able to catch them easily. As opposite of most cultures of the day (and some even today) women enjoy equal rights as men, and are seen as no different, due to the lack of male leaders in three of five species. Current military population: Apx. 400,000 Vika soldiers, 50,000 Haikala Samurai, 8,000 Neko Defence Forces, 5,000 Lamia snipers/gunners, 2,500 Akuma Shinobi. Current semi military population: Apx 145,000 Haikala are trained in militia duty. Around 2,000,000 Vika Workers can be pressed into service at one time without total collapse of industry. No other factions enlist militia training, counting on the vast Vika army to stop enemies. Current fleet: Military: 158, mostly capital class ships. Merchant fleet stands at 380 ships Current military doctrine: Overwhelming force with more numbers. Geography and territory: Japan with Korea, Sumatra, and Taiwan
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Post by Edenecho on Aug 18, 2012 2:41:33 GMT -5
Name of Nation: The Federation Sidra Form of Government: Federation (?) Species: Gata, Firfirsle, Lobo, Peixe, Katt Description of species: Gata:Male: Female: Like the Neko race, the Gata have cat-like senses, though probably more acute, due to them pretty much being humanoid cats. They aren't seen as soldiers much, but a lot of Gata learn to fight, and can be used as Militia if needed. They hate the water, like most cats, though you occasionally see one that doesn't mind water. They don't mind the rain, because that would just be to much of a hassle if they avoided every rain storm. Geta accent: www.youtube.com/watch?v=ekxHU5cLXbAFirfirsle:Male: Female: Firfirsle are the reptile race of Sidra. They are bi-gendered, and are born in eggs. They live mostly in the more swampy areas of Federation land, though they can be found anywhere. They are probably the most militaristic race in the Federation, in the truest since of the word. Though they are second to the Katt in military numbers, they have the main 'real' military, as the Katt mainly fight with claws (They do use weapons sometime). They can hold their breath indefinitely under water, and are good swimmers naturally, though they live on land. LoboMale: Female Lobo aren't very exiting. They are pretty much humans with wolf ears, tail, and senses. They are bi-gendered. Aside from that, there's nothing really to say about them. PeixePeixe, like the Haikala, live in the water, and are mono-gendered. They live mostly in the seas around Greenland, but can be seen around other Federation shores, as well. They are never seen in inland waters due to not being able to walk on land, or walk at all, for that matter, as they lack legs. They can crawl onto beaches and such, using their arms to pull themselves around, but on ground their about as fast and graceful as a seal (In other words, not very). In the water, on the other hand, they are very agile and graceful. They are good warriors, even if they don't look like they would be, but their being limited to water causes issues with them participating in battles. If the battle is near the ocean, or if there's like, sea battles, they participate. They use their underwater weapons against boats and such, and they can fight people on the shore from a distance. They have beautiful underwater cities. They have the highest population because they lay rather big batches of eggs. KattKatts are a bi-gendered species, (Only gave one picture A. Because I could only find one good one. B. because most cats don't look either way, anyway.) They are basically smart, talking, flying cats. They have a different way of naming then most of the races, and pretty much every Katt has a name that is related to them. Some example are: Fireheart (A kind-hearted Katt with a flame-colored pelt. Their names change based on their rank. When their kittens, the first part of their name stays the same, but the last part is 'Kit'. (Such as: Firekit). When they're a student/Apprentice/teenager/kid, their name gets 'paw' at the end. (Firepaw). When they get a job, or whatever, they get a special last part of their name to fit them. (Fireheart). When they become leader, they get 'star' at the end of their name. Though they have the second highest amount in population, they live in small groups scattered over the Federation's land. Some live among other races, like AshStar(the Katt leader) but most choose not to. Population: 50 million. Demographics of your nation: 20 million Peixe, 10 million Katt, 7 million Lobo, 7 million Gata, 5 million Firfirsle, 1 million other(a mix of races from other Nations) Current leader s: Kiseenaji Ahdanj (Gata), Skeeme Wud-Ne (Firfirsle), Zippora Zaney (Lobo), Synne (Peixe) AshStar(Katt) Culture and Military Cultural information: Current Religion: They have no 'current' religion. Everyone is allowed to believe what they want, and there is no official religion or main one. Description of Religion:^ Freedoms: Freedoms are high. People are treated equally, and can do what they want, with the exception of crime, obviously. I people protest, the Leaders generally let them as long as it's peaceful. If it's not, they won't hesitate to do something about it. The only real restriction to people's freedom is that it is completely against the law to treat animals poorly. Such as, if you cage your pigs up in tiny cages, that's against the law. It's not against the law to eat meat, but you have to treat them nicely until you do. Current military population: About 350.000. It consists mainly of Katt and Firfirsle, but it has a mixture of the other races, as well. Gata least of all. Current semi military population: The whole of the Katt population can fight, other then the kittens and really old cats (Doesn't mean they fight well....They're cats, they're not exactly going to be the most deadly when it comes to fighting humanoid races.) The Gata also have some militia potential. Current fleet: About 100 military ships, and around 200 merchant/trading ships. Current military doctrine: Geography and territory: Greenland, Portugal, Spain and Norway
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Post by Alan Haskayne on Aug 19, 2012 1:47:18 GMT -5
Here are the main NPC nations around at the time, these will be either people you tiptoe around (Like the British) or take land from (Like China)
Basic Info- NPC Name of Nation: The Chinese Imperial Emirates Form of Government: Emirates, Oligarchy Species: Memoruze Description of species: A species all people are both genders, and upon a specific stimuli they change both appearance and mind to the opposite gender. They are identical to humans in all aspects physically, but fairly different psychologically. Population: 98 Million Demographics of your nation: 98% Memoruze, 2% other Current leader: Ling/Chan Xiang
Culture and Military Cultural information: Current Religion: Jesuaim Description of Religion: Basically like Islam, in every respect, because I'm lame. Current military population: 1 Million soldiers, poorly equipped, but a million no less. Current semi military population: Around 5 million militia Current fleet: 27 Warships, 250 Merchant ships Current military doctrine: Numbers always win, and they are China...
Geography and territory: China, from Manchuria to Hunan, but without Taiwan/Formosa
Basic Info- NPC Name of Nation: British Empire Form of Government: Monarchy Species: Human Description of species: If you don't know what humans are go find a mirror, that is what humans look like. Population: 102 million Demographics of your nation: 100% human Current leader: King George III
Culture and Military Cultural Information: Racist, believes that humans are the dominating race of the world. They also exterminate anyone who opposes them in their nations, especially non humans. Current Religion: Christianity Description of Religion: Take a wild guess Current military population: 2 million conscripted soldiers Current semi military population: No militia Current fleet: 435 Capital class warships, over 800 trading ships. Current military doctrine:
Geography and territory: England, Ireland, Scotland, India, South Africa, Australia, New Zealand, Indochina (Lao, Vietnam area), Gunia, Hong Kong, Assorted small pacific islands not worth mentioning.
Basic Info- NPC Name of Nation: The Russo-Scandinavian Alliance Form of Government: Monarchy Species: Human Description of species: You know what they are, don't play that game. Population: 56 million Demographics of your nation: 96% human, 4% other Current leader: Tzar Ivan VI
Culture and Military Cultural information: (Optional, just include what you want, doesn't have to be too long because you will be describing this in the RP) Current Religion: Christian Description of Religion: You guessed it. Current military population: 500,000 Foot soldiers, 20,000 Cossaks Current semi military population: around 150,000 militia Current fleet: Military fleet stands at 6 Capital ships, four in the black sea, two on the pacific. Trading fleet consists of a dozen ships on the pacific. Current military doctrine: Early Shock and awe
Geography and territory: All territory of Soviet era Russia, plus Finland.
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Post by Leslie on Nov 27, 2012 0:34:51 GMT -5
Name of Nation: The Empire of Eversun Form of Government: Monarchy Species: Sprite, Marteau, Eola, Klo hond, and Narwog Description of species: SpriteMale and female: Sprites appear to be humans that got permanently stuck in child form, but in truth they are actually a race, that just looks similar to human children. They are the most common race in this nation, but aren't very fierce warriors. Doesn't mean they can't fight and be bad ass, though. Also, a sprite is the leader of the nation, though some people disprove of a 'child' being the leader, even if this so-called 'child' is probably 50. Most of the sprites are pretty level-headed people, though their leader is known for being a little more on the crazy side as far as the sprite race goes. Some races generally think the sprites are too nice, and too soft, but they don't really care what people think about them. Sprites have been known for living in beautifully designed cities (that fit the other races too, even if some they don't fit well). They are known for their amazing architects and unique design of cities. People flock to their cities just to get a glimpse of the architecture. The sprite cities typically get the most tourism out of the races, due to the cities look and tourist appeal. EolaThey are only female. Eola are a humanoid-looking race that have the skin of well-armored lizards. Because of this, their skin alone is practically their armor. Though, they still make their own armor, which is very well-crafted and tough. Despite this, what they gain in armor and crafting skills, they lose in fighting skills. They aren't professionals in combat. They aren't bad, though. They are typically not overly rude, but not overly polite either. Their cities are underground, and because of it, have the second highest tourist rate. They are also loved for their creative architecture, but people tend to like the Sprite's architecture a little more. Probably because they feel more comfortable outside then underground for the entirety of their stay. Klo HondMale and female, but I got no female pictures. Klo Hond's are known for being a hotheaded race. A lot of them serve in the military, and every single one of them can be used for the military if necessary, because they all have fighting training of some sort. Or really, fighting comes natural to them. Just some choose to actually focus more on fighting then others. While the other towns and cities mentioned get a lot of tourism, people tend to be afraid of the Klo Hond's cities. Their style typically consists of spike designs, and that just makes people uncomfortable. They are neat looking cities and towns, but not exactly the most pleasant places for tourists. MarteauBoth male and female, but they don't look a whole lot different then each other. They love the sea, and their cities and towns are always by water, in water, or on water. They spend a big chunk of their time in the waters by their home. Because of their natural abilities with the sea, they are the best race when it comes to naval warfare. Their personalities tend to be interesting and different from the rest of the races, and nobody really seems to think they are overly nice or overly bad. Like the other races, their cities are considered to be unique in their own way. Tourism to some of the cities doesn't really work, though, but some of the others tend to get tourism. If there is a port city, it's likely made by the Marteau. If there is any town or city on the water, it's likely made by them. They have control of any major port town, so anything like navel stuff is made by them, fishing is controlled by them, and so on. NarwogBoth male and female, but males dominate the females 10/1 Narwog's are a race that prefers to be in the foothills, and the mountains. The mountains more so then the foothills. They are the biggest supplier of mining materials in the Empire of Eversun, though they seem to typically keep to themselves. Not often are they found anywhere other then their own cities and towns, except for trading purposes. Even so, they still have military forces they would use to help defend the Empire of Eversun if needed. Just like the other races, their cities are considered unique and different from the rest of the the races cities. AsariOnly female The Asari are known for being the most peaceful, and friendly race of the ones in the Empire of Eversun. They've never been known to start any major disputes or wars, but this does not mean they haven't assisted with anything with their own forces. Some people wish their own races behaved more like this more often. They are a very kind, giving people, always helping out others when they can. Nobody has really met an outright mean Asari, but that doesn't mean they aren't out there. The nicest ones are the ones that get most notice, and if there are any rude ones, they aren't ever noticed. Their cities are also unique in their own way, but aren't at the top of the tourism levels. Their people are praised for being the friendliest in the Empire though, so they do get more tourism for that reason. Overall, they tend to just keep to themselves the best they can, not getting involved in anything unless absolutely necessary. Of course, all of these races can be seen in each others cities, and plenty of them. There is just a fairly easy distinction between the different races cities, and you can tell what race created what style of city just by looking at them. Population: 47.5 million Demographics of your nation: 15 million Sprites, 10 million Eola, 10 million Asari, 7.5 million Marteau, 4 million Narwog's, and 500,000 thousand Klo Hond's. Nobody else because immigration is illegal. Current leader: Wendel Weedhill (Sprite) Culture and Military Cultural information: I think I'll just describe this and come up with it as the story progresses. The culture's I described are for the races right now. Anything else can be made up as the story progresses. Current Religion: Mirrorian Description of Religion: Freedoms: Relative freedom, though the level of freedom appears to be going down by the year. This may be only temporary, or it could be a continuing decline. Nobody knows for a fact. Once, everyone had great freedoms, but that has been slowly disappearing. Nobody seems too fired up about their loss of freedom yet, but that could become a future issue. Current military population: 350 thousand sprites over a large range of tactics, though they have been specifically used for stuff like stealthy approaches (because they are light and small), and sneaking into certain places because they can easily get into them. 100 thousand Klo Hond's, Current semi military population: All the Klo Hond's can be used for military activity if necessary, because they are born fierce and fearless. Just some choose not to be a part of it all. Current fleet: 125 warships, and 351 merchant ships. Current military doctrine: Some, but not a ton. Geography and territory: Iceland, France, and Congo
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Post by Alan Haskayne on Nov 27, 2012 4:29:56 GMT -5
Name of Nation: Ottoman Empire Form of Government: Religious Oligarchy Non Humans: San 'Shyuum (Called Prophets by their followers): Theis mono gender desert species originally grew out of Saudi Arabia, and grew in terms of religion. Their prophets spread word of their religion to the people across the middle east, allowing them to take over nations by political deals rather than armed forces. Population: 1% (500,000) Prophets, 95% Humans (45,000,000) 4% Assorted Military: 1 million trained soldiers Fleet: 45 Military capital ships, 200 Trading ships. Land claim: Turkey, Greece, Syria, Iraq, Saudi Arabia, Israel, Lebanon, Egypt, Yemen, United Arab Emirates, and Oman Name of Nation: Holy Roman Empire Form of Government: Lead by the Holy Pope Non Humans: Perfidia vermis (Called 'Holy Ones' by their followers): This mono gender species brings the word of god into the life of the people. They are the arch nemesis of the San 'Shyuum, and thus the Ottoman Empire. Population: 5% Holy Ones (1 Million), 95% Humans (20 Million) Military: Only around 50,000 are in their military, but they expertly trained and equipped knights. Fleet: 26 military capital ships, 124 merchant ships Land claim: Italy, Hungary, Albania, Serbia, and Malta Name of Nation: Dutch Empire Form of Government: Imperial Monarchy Non Humans: None Population: 5,000,000 Not counting indigenous peoples Military: 1,000,000 Not counting indigenous Fleet: 70 Capital ships, 400 Merchant ships. Land claim: Netherlands, Belgium, Madagascar, Philippines, Indonesia, both halves of new Gunia, Algeria, and Morocco Name of Nation: Persian Imperial Caliphate Form of Government: Monarchy and Religious lead. Non Humans: Kig Yar- Following the word of Muhammad, these xenos used their naturally resilient armour and deadly blood to conquer to their current boundaries to please his holy dictum. Population: 50% Kig Yar (25 million), 45% Human (22.5 million), 5% Other Military: 5 million soldiers are available, only a million are kept active though. Fleet: 50 Military Capital, 75 trading Land claim: Iran, Afghanistan, and Pakistan Name of Nation: Prussian Empire (German Empire) Form of Government: Monarchy Non Humans: None, they were cleansed in 1523 Population: 25 million Military: 2 Million Fleet: 80 Military Capital ships, 120 Trade ships Land claim: Germany, Austria, Czech Republic, Denmark, Slovakia
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